Quick start
Start from a dev board, sensor module, power board, or a blank board. You land straight in the editor — no upfront configuration.
Describe the board in one sentence: the MCU, how it is powered, what peripherals it drives. The more specific you are, the closer the part selection and pin assignment land.
Parts and schematic
Parts, footprints, and nets are three separate things. Changing a part number need not change the footprint, and changing a footprint need not rewire anything — AI touches only the layer you asked about.
Open any part to see its pinout and parameters. Swapping a part keeps the nets you already wired; pins that cannot be matched are listed explicitly instead of being quietly miswired.
Placement and routing
Drag a part and the traces follow. Trace width follows the current it carries; power and ground pours, and decoupling caps placed close to their pins, are honoured during placement rather than patched afterwards.
Rule checks
DRC checks clearance, trace width, vias, and solder mask; ERC checks pin connections and floating nets. Every finding points at a specific part or net and jumps you to that spot on the board — not a vague report.
Fab package and prototyping
You export the four files a fab house takes directly: Gerber (layer artwork), Drill, BOM (bill of materials), and CPL (pick-and-place coordinates). No explanation needed — send the archive and get a quote.
Versions and rollback
Every exported package is archived against the exact schematic and layout it came from. Go back to any version, or list the differences between two versions item by item.
Ready?
Describe your board once — from part selection to fab package — then adjust anything by hand.